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The Adventures Of Yalam (Studio Project 2)

Game Synopsis

In "The Adventures of Yalam", the player will be given a quest to venture out into the galaxy to another planet to deliver goods. Just when he thinks he is ready to embark on his journey, he realises that he needs his ship repaired. After convincing the engineer to repair his ship, he embarks on his journey through space and asteroid field. However, that was only the beginning of his adventure.

Team Collaboration

"The Adventures of Yalam" was created by my team, My Droid Is a Yalam. The team recognised the different talents in each of us and we tapped on those strengths to create the different facets of the game.

My Contributions

  • Scene Sora Jewel

  • Models used for Sora Jewel (X-Wing, Globe, Air Base)

  • Interactions within Sora Jewel (Quest Activation, Dialogs, Cutscene)

  • Text Printing Animation (Letter by letter)

    • Storing the sentences letter by letter into a vector and having the game print on screen one by one with a small delay after the previous letter is printed

Problems Faced

  • Interaction and Collision detection of different scenes

    • Problems we had was collision between entities and players. We needed a simple method to implement collision within 3 weeks. Interaction by using only interaction box if player was around the key point of interest was not enough as it is deemed as unrealistic.  

Solution

  • Used AABB collision for both collision and interaction. We gave an offset from the AABB to get a bigger box for detection if player can interact or not. Also, we used camera's view and calculate if player is looking at the point of interest or near the centre of object for him to be able to interact, thus, making the game more realistic. 

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